Alessandro Baldasseroni / Senior Character Artist for Blur Inc. Interview

Alessandro Baldasseroni / Senior Character Artist for Blur Inc. was recently interviewed by CG ADvertising and was asked the following questions about 3D in advertising and the post-production process in game industry.

Alessandro Baldasseroni / Senior Character Artist for Blur Inc. was recently interviewed by CG ADvertising and was asked the following questions about 3D in advertising and the post-production process in game industry.

Alessandro believes "the progress in real time graphic in the last few years has been remarkable and exponential , some stuff in terms of cinematic look is still missing or it needs a super powerful computer to be fully implemented, but the gap is gonna be covered pretty soon by the new generations of game cards."

"It`s already happening that the new generation of sculpting programs allows much more people than before to produce decently looking assets. It`s way easier now than ever before to build a portfolio of several pieces in a very short time, problem is consistency. That means that detailing for the fun of it is not considered a plus anymore because the program allows to do it with a minimum effort. Supervisors look for people who did the next step in terms of great sense of form, volumes and overall artistic consistency of the portfolio. " says Alessandro

This interview is a must for anybody looking for tips and reference materials in the 3D character concept sector.
http://www.cgadvertising.com/pages/latest-news/interview-alessandro-baldasseroni.php

cgadvertising.com was fortunate enough to interview some of the extremely talented minds creating this 3d world we so much enjoy: Mark McDonnell (Digital Painter/Designer at The Walt Disney Company ), Neil Blevins (Technical Director), Tyson Ibele (Animator at Make Visual), Andrei Brovcenco (Creative Director Framebreed), Aldric Chang (Founding Managing Director MediaFreaks)

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Tags: 3d, Alessandro Baldasseroni, cg advertising, Senior Character Artist for Blur


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