Hello Holdings, Inc. Online Games Top 20 MIllion Plays
Hello Holdings' unique online casual games, designed to make connections between people, businesses and other entities, has passed the 20 million play milestone.
Online, June 9, 2010 (Newswire.com) - Hello Holdings announced today that its casual online games have raced passed the 20 million plays milestone. Hello Holdings uses casual games to make connections and has been executing "real world experiments" by producing games and carrying out sophisticated correlative analyses of the many variables associated with internet game play. Justin McManus, the Company President, said, "We decided that the only way to fine tune our model for making connections through games was by jumping in the deep end and preparing ourselves for a barrage of seemingly random results, from which we have to draw the correct conclusions to bolster our business model. The good news is that the 20 million data points we now have provide a wealth of critical variables that we are analyzing. The results of these analyses are then integrated into our ever expanding pipeline of online casual games and related products."
The casual games that have been played over 20 million times are a prelude to the Company's current pipeline of games that fuse entertainment and commerce by striking a delicate balance between interactivity and unobtrusive sales opportunities.
About Hello Holdings,Inc. Hello Holdings, Inc., a privately held Delaware S-corporation based in Ames, Iowa was founded in 2006 by Justin McManus, Jason Shaw and Eric Henderson to develop new was of making connections between individuals, businesses and virtually any other entity. The Company has a focus on independent music under the brand name Griffle, making connections between fans and bands. The Company's other division, operating under the Axiode brand name, focuses on high technology computational issues surrounding front end user interface psycho-aesthetics, scientific programming and scalable web applications.
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Tags: connections, indie music, Internet, Online-Games