Mass Effect 2 Pushes Gaming Cinema To New Heights And Raises Expectations

Merging cutting edge game technology and classic cinematographic arts, Mass Effect 2 pushed gaming cinema to new heights.

Among the many reasons why Bioware's Mass Effect 2 was a bestseller in 2010, was its successful merger of video games and cinematography according to cinematographer and gamer Johnathon Erikssen. And with better graphics and sound technology, the expectation of future games to do the same is even higher.

According to Mr. Erikssen "We're at an exciting new trend that's been going on for awhile now. We're seeing video games become more movie like. And gamers have overwhelmingly responded positively to this.

When asked what this means for video games in the future he replied "It means that any games designed with a first person or role playing element now require screen writers, directors and actual conductors along with the graphic and game designers. This trend hasn't been directly covered by most gaming media and that's why we setup a site called "Gaming Cinema"

The website Gaming Cinema is a place where both gamers, and game makers can contribute to this growing and evolving trend of merging cinematography and video games. And sneak peaks about what's in store for the future.

"Using professional cinematography in video games is a relatively new concept. However, it's taken off and games like Mass Effect 2 has pushed the field to new heights. And that's because both gamers and game designers realize that setting the tone, mood and feeling of a game is just as important as excellent game play. And that's the ultimate aim of using professional cinematography in video games."

Gamers and gamer makers can access more information from http://www.GamingCinema.com

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Tags: Bioware, Mass Effect, Mass Effect 2


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