MMOBUX Interviews Koala Credits Operations Team

Digital economies research website MMOBUX has a chance to interview Koala Credits head of operations.

Sam Wing Xu, a game researcher of MMOBUX.com has a chance to get it touch with the head of operations from Koala Credits about the website's history, success factors and opinion about the secondary online game industry.

In 2010, Koala Credits made its very first appearance. They first started with supplying in-game money for famous titles such as Eve Online, World of Warcraft, and Aion. Two years later, Koala Credits made its mark as one of the most reliable online game supplier. To date, the shop offers in-game currencies for more than twenty games, covering both large and small titles. More recently the shop made power-leveling services for selected games available as well.

During the long-distance interview with MMOBUX, Koala Credits head of operations says that the shop was founded by a group of five gamers who have been playing games together for a long time since World of Warcraft. They found that it was hard to find a reliable supplier for several reasons. So, they decided to create Koala Credits in 2010 as a solution for gamer friends in need of alternative ways to gain digital currencies for various games. As explained by the representative during the interview, Koala Credits knows how to meet customers' needs rather well given that they themselves have been in the same shoes.

When asked what major obstacles did the team have to overcome since their inception; it is learned that the first two major problems Koala Credits encountered when they first entered the industry were: to create a team of experts and to create brand awareness which required great effort and time. According to the representative, Koala Credits thrives in becoming the most famous supplier in the future by continuing to offer good shopping experience to their customers. He goes on to mention his opinion on the current status of the industry which is that it is nowadays somewhat over-rated and going to slow down due the to diminishing World of Warcraft subscribers. In other words, the secondary industry is highly dependent on the popularity of World of Warcraft. Nevertheless, suppliers will continue to prevail as long as gamers continue to play online games. Surprisingly, the operations head shares some extra tips for new entrants in the online game supply business. Read the interview here http://www.mmobux.com/shops/koalacredits

Established in 2006, MMOBUX is a virtual currency research site focusing on in-game economy. Since the day it was founded, http://www.mmobux.com has been collecting a lot of information from the rapid growth of digital monies and virtual goods. Presently, the research website hosts pricing data for over forty online game currencies and hundreds of articles, interviews and research pieces about the secondary industry.

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Tags: digital market, Koala Credits interview, mmobux.com, RMT industry, virtual economy talk


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