MMOBUX Interviews Mr. David Chang and Mr. Chris Palmarozzi on the Development of the RMT Industry

MMOBUX recently interviewed two proficients from the industry on the development of the RMT industry and digital economy.

MMOBUX published an interview summary with whatmmorpg.com and videogamewriter.com owners, which is centered around their opinions on the current developments of RMT (real money trading), the virtual market and digital money. The interview article conveys distinctive views, criticisms and suggestions by professionals from the industry, Mr. David Chang and Mr. Chris Palmarozzi.

The interview summary with both gaming professionals illustrates their distinctive viewpoints on the legal and official way to buy virtual currencies. The piece outlines the profile of gamers who have the tendency to purchase in-game gold. According to them it need not be necessary for every gamer to have a similar gaming journal. As explained, MMORPGs can be notorious and time consuming, so players with excessive disposable income are more likely to spend cash for digital money.

In their opinion there are several benefits and drawbacks of moving towards a legal and official model for buying virtual currencies. According to the interviewees, the main benefit lies in the complete removal of having to fear frauds and scams. Players can earn money and get paid for selling virtual currency which makes sense for players who are planning on closing their accounts. Drawbacks of the ban on RMT lies largely in the fact that it forces the traffic underground and deprives legitimate sellers and buyers of a way to transact. From the article we also learn that a larger percentage of the total player base are more willing to buy gold in a subscription or a boxed game. There are an endless amount of factors that influence a player's willingness to spend money. Both interviewees also gave their account on what they'd like to see more of in terms of real money trading and the secondary market in the future.

The article also lists down Chris and Chang's take on the different perceptions of currency-buying between free-to-play and subscription-based games. The interviewees have bestowed great insight with every fact being precise and to the point. The interview session outlines a broader area to explore and talk about. Yet again, it is an interesting piece by Priyanka Singh.

Http://www.mmobux.com is the leading resource for virtual currency prices with a coverage of 848 shops servicing 116 online games and 2,228 servers. Online gamers can make use of the site's comparison tool to compare real-time currency prices for games such as World of Warcraft, Diablo 3 and Guild Wars 2 at http://www.mmobux.com/compare.

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Tags: benefits of rmt, digital money, drawbacks of real money tradin, in game gold, mmobux article, real money trading, RMT, rmt development, virtual market


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