W.N.C Infantry Game News
Some words about gameplay, units and levels in W.N.C: Infantry.
Odessa Ukraine, January 8, 2016 (Newswire.com) - Farom Studio glad to announce, that our project was greenlit.
Here is some words about project.
Gameplay:
First of all, there will be no bases during the battle, there will be only one player base, where new units can be created, but player will went to the battle with limited number of units, later during the battle player will be available to request reinforcements.
We plan to focus on infantry, but without microcontrol. All infantry units will be grouped to squads. Each squad will have personal profession(Medical Squad, Support Squad, Engineering Squad, Recoon Squad), personal exp system, and personal stats. Loosing squad during the battle means that you loose it forever.
Also there will be, different artillery types, heavy tanks, medium tanks, light tanks, support trucks.
Game will have different missions available in the story mode and in the multyplayer: Point protection, Convoy, Deathmatch, Resque Operation etc.
Levels:
We focus on details when creating levels, we going to make everything dynamic, and high detalized.
Of course there will be building destruction, we make all buildings modular, so we can create realistic destruction system.
Vehicles:
At the moment we have 10 different vehicles. We plan to add more than 50 vehicles to game closer to release, vehicle types are vary from supporting unis to artillery. Each armed unit will have 2-3 weapons onboard, for example abrams will have primary cannon and machine gun at commander station.
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Tags: Games, Indie Games, Real-time strategy