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game-based-learning
Press Release
Mar 9, 2022
Read to Lead Receives $1.5 Million From the New York Life Foundation to Empower More Middle School Youth
Read to Lead announced new support from the New York Life Foundation that will help the edtech nonprofit engage and empower middle school youth nationwide to build their literacy, life, and career skills.
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Press Release
Dec 15, 2021
Read to Lead Wins $50,000 in Additional Funding Through AT&T's Accelerator Pitches With Purpose Competition
The ed-tech startup and AT&T Aspire Accelerator graduate awarded for innovative, game-based approach to learning.
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Press Release
Feb 29, 2012
Free Webinar with HP on March 8th: Winning Sales, Strategic Uses for Gaming in Sales Training
Carol Cohen, Learning Program Manager of Hewlett Packard joins viaLearning for a free Webinar on strategic uses for gaming in sales training.
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Press Release
Jan 18, 2012
Hong Kong Open School Platform to Get Raptivity's Rapid Interactivity Building
The new 'E4Learn' platform from Top Link Asia Limited enables sharing of teaching material across school teachers and students
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Press Release
Nov 12, 2010
Serious Games Technology Company Unveils Knowledge Partnership With Bersin & Associates
The world's leading 3D immersive simulation design and authoring technology company, Caspian Learning, today announced a formal knowledge-sharing partnership with the leading research and advisory services firm in enterprise learning, Bersin & Asso
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Press Release
Sep 13, 2010
Serious Games Company Supports Industry Competition With Free Technology Licences
Serious Games Design and Technology Company, Caspian Learning, today showed their support for the Iowa State University's Game Development Competition by announcing that they will supply ISU students with extended trial licences to their Serious Ga
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Press Release
Aug 20, 2010
3d Simulation Tool Makes Light Work of Serious Games Development in Malaysia
3d Simulation Software and Serious Games Authoring Tool, Thinking Worlds, plays its part in facilitating language learning and cultural development in 2 day workshop in Malaysia delivered by the Serious Games Institute.
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